Figure Portrait and Animal Sculpture

Monthly Archives: May 2016

Today, 4:25 am

2009-081Remember, when you read those stories about how people made fun of some great artist or entrepreneur or author, but 20 years later, the artist was hailed as a genius, and their company redefined an industry, and their ideas changed everything, that that’s only how it looks from the outside.

From the inside, if that’s you, it looks like having a crazy idea, or pouring a piece of your soul into something incredibly weird, and then having everybody laugh at you, or ignore you, or tear you down. And that’s it. There’s no indication another chapter is ever coming.

From the inside it looks like rent checks that bounce, and groceries left behind at the checkout, and long, lonely nights wondering if you were wrong, or wrong to even try. For 20 years. From whatever your current age is now, until that number plus 20. Maybe.

It’s a long game. And finding meaning in the destination is hard, and will make you question your sanity.

You have to find meaning in the work. In the day to day practice and grind. Not in the approval of others, but in your own satisfaction and need to create. If not there, then in the hope that the others exist, the ones who will understand, and this is how you find them. By being louder. By being brighter.

That’s how you make it through.

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Waystations

2009-078As an artist, if you’re doing well, both as a creative and as a human being, you will often look back at your old work and be absolutely mortified by it. That’s OK though, it should embarrass you on some level. Even if your technique doesn’t seem rough, and your mistakes obvious, it’s going to feel too raw, or express embarrassing ideas, or show sides of yourself that you’d rather were still hidden away.

Some people are able to expose their deepest desires and have no regrets, others struggle to be honest about what they want for lunch, and are mortifed if someone else knows they really want a BLT. For our purposes, it doesn’t matter that much where your boundaries are, as long as you’re living right on the edge of where the land ends, and letting a foot hang over into the dark water below.

It’s that boundary crossing, that sense of transgression that gives any creative act its power. That place where solid ground and unformed darkness meet is the only place where real things can be conceived. Where the edge is will move around for you, with time. The only important thing is that you’re working for yourself, where the edge is for you right now, trying to figure that place out.

You might not be in the same place a few years from now, and looking back on yourself there might be embarrassing, but that’s fine. That work is not for you anymore. It’s not really yours now. Like a map left behind on a journey, it belongs to people who are stuck in that place today, where you once sat, even if you aren’t there anymore. -j

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Into the Kitchen

night kitchen

Illustration by Maurice Sendak, 1970

When I was a kid, and obsessed with reading, no-one was as magical as Maurice Sendak, with Where the Wild Things Are and In The Night Kitchen. I read other books more often, but reserved a sort of reverence for Sendak’s surreal stories of a childhood full of secret doors and ways into hidden worlds. The others were great stories, but Sendak was mythology. There were whispers there of deeper truths, mysteries and better worlds to be found.

In the Night Kitchen is the story of Mickey, who one night falls out of his clothes and into the night kitchen where giant bakers are making batter for the Morning Cake. For me, as a little kid, it was like getting a glimpse into the secret workings of the universe. The kitchen was a mysterious, loud place, that only adults had control over, but also where all the food came from. Recognizing that most children would see it that way, in a way no adult would, is Sendak’s genius of course, and what gives his stories their mythic weight.

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Letting the art do its job

rust

photo via Rust

I’ve been watching the saga of the indie survival game “Rust” for the past few weeks now with some interest. Like a lot of indie games, it’s in “early access”, and has been for several years now. This just means that the developers have been selling it and letting people play while they continue to work on it and add features. Most recently, the developers decided to add black people and women to a game that had previously been populated entirely by identical bald white guys.

The rub being: you don’t get to decide which race or gender you are in the game. The game decides that for you randomly, and permanently. This has made a few people upset.

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